AI MoveTo node c++ analogue

Good god, I was trying to dig so hard and missed that this method is called automatically, even though I’ve looked through it! :smiley: Thank you so much for pointing me out in right direction!

That solves my question in case I have AIController tasks, but I might have other non AI tasks for my NPCs, for example play some animation (cutscene or, I don’t know, sound). Is there a way to create some method inside my classes, that would be called at certain point the way OnMoveCompleded() is called? (I’m thinking of Tick() again lol)

Thanks again for help!