I have a simple BehaviorTree for an enemy character. I use a Move To the target and the character experiences a seizure while moving. If I use a Move Directly Toward node, the enemy character works as expected. My animation blue print only has an idle state and a walk/jog state that uses a BlendSpace 1D with a Speed variable.
Has anyone experienced this issue and if so how did you over come it? I am new to UE5 and I am using UE 5.5.3. Thank you in advance for any help that is provided.