I’m currently trying to get an AI character to move towards the player character when in range. I had this working previously by following this tutorial:
Currently the target actor and target location appear like they’re being set properly, but when the behaviour tree gets to the AI MoveTo node in the blueprint below, it fails every time.
Things I’ve tried: building the level/paths, moving AI character and nav mesh to different surface, creating new AI character using default walking/collision values
Any guidance would be appreciated. Let me know if you need more info.