ai pawn can move normaly, but when the player pawn come close to the ai pawn, UBTTask_MoveTo task always return failed!
If you block AI pawn’s movement then the AI move request can fail (depending on the timing). Block detection mechanics can be configured, but only via C++. Search for “block detection” in PathFollowingComponent.
SetMoveBlockDetection(false); didn’t work… the ai pawn Kee’p shaking，but still cannot move