Ai movement

How would i stop my ai from moving towards my player after a certain thing happens so it will move to the destination it was going to before it stopped focusing on the player ( location is behind the player )

This is what i have for it following the player

This is what connects to the branch and i wish to make it stop following the player and go to a destination instead after / before the charge / charging

Hey @anonymous_user_d45ef91b!

We may need a more complete picture, however, if the condition for following the player is “Is Charging” I’m not seeing where you are setting that to false.

Any additional information or specifics you provide may go a long way in solving your problem!


this is all the stuff i currently have on the event graph

Charge is simply to increase the speed at a certain distance that the AI reaches based on the players position and the enemy position, And charging is to start the charging ‘attack’