AI Movement Lagging with Dynamic Navmesh

I have a problem that my AI seems to jitter/lag whenever navigating dynamic Navmesh by Navigation Invokers.
I tried already different solutions like seeing if he blocks himself or anything else messes with him. With baked Navmesh it works. Does anyone have an idea what else i could try to make it work? Here is a Video to visualize the Problem:

Hope anyone can help.
Florian Kaiser


We’ve made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.