AI Movement Lagging with Dynamic Navmesh

Hello
I have a problem that my AI seems to jitter/lag whenever navigating dynamic Navmesh by Navigation Invokers.
I tried already different solutions like seeing if he blocks himself or anything else messes with him. With baked Navmesh it works. Does anyone have an idea what else i could try to make it work? Here is a Video to visualize the Problem:

Hope anyone can help.
Greetings
Florian Kaiser

Hello,

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Thanks