Hey everyone,
I am trying to create a simple horde of zombies which is 50+ units, that are going to run after the player.
There have been some Animation performance issues which I managed to deal with to some extent. Now, the next candidate to deal with is the movement component of each AI unit, which I am not sure how to approach and it’s dropping my fps a lot.
What are the general recomendations to approach this? I’ve read somewhere that there are some other components that should be used instead of CharacterMovementComponent
but I am not sure how to assign it to a Character since it comes as a default and cannot be removed. Something else worth mentioning is that I am trying to get this to work over the network, and when running standalone or as server, I get performance boost of 20-30fps and I don’t understand why??
Hardware is not a problem as I am running a high end rig, which is another concern to get this to work on lower spec machines.
Any suggestion on how to approach this is much appreciated!
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