As you can see, I have our AI set to move to a blackboard target (which gets correctly set). When playing, however, he stutters slowly, changing direction constantly and moving slowly/juttery. No other branches are being executed, but despite being well outside of the acceptable radius, he can’t seem to navigate to the target. Anyone have any ideas why this might be happening?
put a wait node on at the end of the move node.
The issue was the NavMesh. We had previously set it to encompass our entire map. It worked for a time but as new actors are added to the scene, it struggles to recalculate paths. Short-term, try replacing the NavMesh with a smaller shape.
Has anyone seen this before?