AI Movement aborted for swimming NPC

I apologize if this is the wrong forum, I can’t seem to post anything in the answer hub. The tags section is being weird and won’t show any versions when I try.

Note: I do have a navmesh and it takes up the entire water volume.

I have a swimming NPC that is supposed to circle an island, but I can’t seem to get the thing to move. It keeps getting hit with the ‘aborted’ return on fail. I don’t know if it’s because of how it’s located or if it has to do with collisions or something. It does seem to get the path points, but it fails to actually move to them. I have other critters in the water in the same nav volume that wander about happily without issue.

Either the problem is somehow associated to this particular creature swimming (though I actually have it set as ‘flying’ with gravity scale set to 0) or it might have something to do with the path spline, I’m not sure.





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