After research it seems the Aicontroller scripts are not executed at all.
now i simply use Behavior trees callins the move to tasks, but the problem still persists : the custom aicontroller script supposed to run the behavior tree are not executed at all!
When i print something at begin play of the Custom ai controller , nothing is printed.
Hi , i appreciate your help , that’s exactly what i do now , i spawn manually the ai controller and make it possess the pawn server side , and now the BT is executed.
The new problem now is the move to nodes succeed when Run under one process , and fails with separate server.
this is exactly the same script and the same bt , but not working without Run under one process.