Hi all,
I have a blueprint AI actor that just walks between 2 actors, and I move him using the “AI MoveTo” node. However for some reason I just can’t get him to walk straight to the object despite there being zero obstacles or whatever. The target waypoints and the Enemy AI pawns are exactly on the same position on the axis, there should be no reason for it to deviate, yet it just slightly changes rotation. See the behavior in this video below:
I thought maybe it was a collision thing but it doesn’t seem to change when trying different things. Collision presets:
AI controlled Character repeat waypoints Character he following. He will not go on short distance. If you wish he ignore waypoints, give him instruction . " AI Move To " very primitive instruction, often useless. use " Behavior Tree " and " BlackBoard " (from Behavior Tree). You can find on YouTube videos about how working Behavior Tree.
AI not so simple as it looks. There is some tricks.