AI move to location not working for pawn created objects

Hi,

I was experimenting with AI implementation for my project. So the first step was make the AI move towards the player. For that i used a basic AI move to node with target being the Player character. This worked fine for the object created selecting the Character class from Create Blueprint option. Also I created a separate AI Controller and assigned the same to the Object.

But the problem is when i repeat the same procedure for the object created using the Pawn class, The object does not move at all and gives Aborted as the Print string message. Can anyone please help me what is going wrong and also how to make Pawn created object move towards the player with simple AI move to node? Thank you for the help.

Also i already added the navigation mesh.

Hi! Can you show your code?

Does the pawn have a movement component? Character has one by default.