AI Move to doesn't work

I apologize for the English, because I am writing through a translator. The problem is that I want to make a zombie that constantly runs towards the player and attacks when it reaches it. But when setting zombie and NavMeshBoundsVolume to the scene, it just stands there! Although his blueprint works.

Zombie BP:

Viewport view:

Result:

Everything was solved when I transferred the same code, but not to the new character blueprint, but created a copy of ThirdPersonCharacter and deleted everything from there.