AI loses sight perception continuously when using Move To node

Interesting, I guess then I would try to pin it down, but I have no guarantee that that will work. So you could print the Actor to make sure that it is really the player and not something else. Then you can also use GetCurrentlyPerceivedActors and see if the player inside that / gets removed from that. Also you could use GetActorsPerception and check what it currently perceives from the player.