AI loses sight perception continuously when using Move To node

Thank you @chrudimer, there’s nothing in the actor itself which could interfere with the visibility channel. I’ve also tried setting in every component of the AI and the character to ignore visibility collision, to no avail. Also, changing capsule size on the AI, but AFAIK anyway the center 0,0,0 will be used so that shouldn’t change anything. Will try to see if I can hack my way out of this with C++… thank you.