AI Jitters when he is walking straight

When an enemy AI is walking towards me he jitters for some reason.
Here is the video: 2022 02 24 22 17 39 - YouTube

I have tried disabling Orient Rotation To Movement in character movement component, but that was already disabled.

interpolation is set to 0.

I tried even playing with Target Weight interpolation, i was going up to 80 but it didn’t help.

Any ideas ?

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ticking the box Use acceleration for paths solved my problem :slight_smile:

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