AI jiggles / get stuck on navigation modifier edges

Hi, I have this weird, semi-random bug where my AI (pawn with ai controller ) jiggles on some of the obstacle edges.

It is not related to the obstacle mesh itself, but with the edges of navigation mesh modifiers.
I’ve atatched short clip to show the problem.

I’ve tried to mess around with navigation generation parameters (agent radius etc) but with no luck.

I’ll be grateful for some tips!

yes is a problem for a long time but it has not been fixed and I have never found a parameter that fixes it.
What I do is use nawmesh modifiers to avoid those right angles.

Thanks for the response Domus.
Unfortunately, in my case levels are generated, so I can’t predict locations with bad angles…