As the title states, how do I get the closest pawn to the AI using EQS for a multiplayer game?
AI: How to get the Closest Pawn using EQS for a Multiplayer Game?
The EQS documentation shows how to set up environment queries:
, create a context that finds all the actors of your pawn class.
Then you just need an environment query that generates a simple grid around the querier and has a Distance filter that checks for the distance to your closest pawn context.