AI: How to get the Closest Pawn using EQS for a Multiplayer Game?

As the title states, how do I get the closest pawn to the AI using EQS for a multiplayer game?

The EQS documentation shows how to set up environment queries:

First, create a context that finds all the actors of your pawn class.

Then you just need an environment query that generates a simple grid around the querier and has a Distance filter that checks for the distance to your closest pawn context.