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Thank you for helping me troubleshoot this issue, good news is I have figured it out. The solution was to delete a collision sphere on my AI blueprint that was causing this error. When I did this the BP I posted above no longer really works because I had to increase the Radius on the get Random node as well as place a delay after the event tick so he doesn’t bug out and has time to walk there. Now he never gets stuck, its awesome!
I wanted to figure why this was happening and if I could reproduce this so I went ahead and duplicated my AI and deleted everything but the corrupted capsule and my mesh character. It still caused the error and not only that it made my character move in the same slow motion kind of way like before. that’s why if you tried my BP originally from a clean slate it does not work smoothly yet on this instance it does.
I even deleted and re-created the sphere with the same exact settings inside details as the corrupted one and it was working fine.
I’m taking this down as a strange glitch, I posted another AI pic for anyone else, basically collision spheres was my issue so delete those and see if it works with no NAV agents or any project settings just a NAV mesh and character movement and it should work, no getting stuck.
Onward to more development!