Hey all, first time posting so bear with me.
I’m working off the First Person template and I’m having an issue with an AI enemy following the player. The AI follows the player just fine, however once I double jump (Blueprints below) the AI stands perfectly still until you land. Once you land the AI continues following you (See example https://imgur.com/a/GFhsZhD)
Double Jump blueprint:
I’ve tried having the AI follow the player using two different methods, this tutorial for behavioral trees https://www.youtube.com/watch?v=Z3mWSpKb3Kw and the PawnSensing blueprint below. Both methods follow the player just fine, but again once you double jump it stops following until you land.
As a heads up, I can stand on a block higher than the double jump height with it still in the NavMesh and the scorpion will still attempt to get to me, so I’m not convinced this is a height issue. I’m not sure what’s causing this to happen, any input would be appreciated!