I have a very simple pawn enemy connected to AI class (see below). In editor and PIE it works no problem but when running on an android device with development configuration it doesn’t move even though everything else works fine (killable and possible explodes after running into the character). I am new to UE4 but I have an assignment that I have to give in next week and I can’t find a solution.
Update: if I open the level before launching it works on the level that was opened, but not on other levels.
Hey did you fix problem ?
I am having same issue. Using 4.25.1.
I am using behavior tree and AI should roam around till it sees player and run for cover.
On PC it works fine.
On android it doesn’t roam around, just stay on their position, but when it sees player it does run for cover and do according to behavior tree .
is behavior tree is too much process for android ?
My problem occurred in development mode and I didn’t find a solution for that but when I packaged the game in shipping mode it moved like it was supposed to.