When I jump in a certain z value, the AI stops moving and does not return to normal behavior (No behavior). Does anybody have a clue what this might can be? I have absolutely no idea.
Thank you in advance and kind regards
PS: In the log the move to task fails once after a jump.
Player still has agro but the move to does not get executed after it fails once.
I haven’t done any AI work on my projects but I’m fairly sure you can add step up/fall down markets in your path finding for areas that are too big for normal step up. If I recall they were called NavLinks.