quick question about the Decorator for the behavior tree, i have to be doing something really wrong because this has been giving me a ton of trouble. super simple I’m just seeing if the actor has a gameplay tag and to run the task if it does
Ive added he tag as default to the actor just as a test (in both tag container and tags just in case)
When i test it out in game: it returns as false so no tags
despite the specific actor referenced literally has that tag
there’s a clear part im missing but despite setting the selfactor key to be the possessed pawn and everything else seems correct it just doesn’t seem to register anything from the actor’s tags.
thanks for any help!!