AI Character twitches/jerks when walking

My navigation mesh is dynamic due to the size of the map.

The speed shouldn’t get higher than the blendspace. That is the weirdest thing. When he runs, the glitches don’t appear. Only when he walks. When previewing inside the blendspace, there are no issues either.

As far as I can tell, he doesn’t re-adjust his path during the glitching. This happens while he is patroling. The Behaviour tree only finds a random location and then sticks to the “Move To” node until he reaches his destination.