AI character doesn't work on a different computer

I have a pretty simple AI character set up with BP to roam in a level. It works when I run it in PIE as well as when I package and run on the same computer. But when I run the packaged project on a different computer (with better specs), it doesn’t work. The level loads and everything else works, but the character is stuck in place and fails to roam. The roaming is set up with AI Move To and a nav mesh. Can’t figure out why it won’t work on a different computer. Am I missing something simple?

Could be this issue, if you are using sublevels and your NavMesh is in that instead of the Persistent Level or something similar. Although still weird since then it shouldn’t work for any comp.

Have you built geometry?

Thanks for the suggestion, but there is just one level in the packaged project. I’ve set the runtime generator to dynamic and also ‘force rebuild on load’ - still the same issue. Bit of a mystery why it works on one computer but not the other…?

yea really strange, only times i’ve seen that happen is if a project uses .mp4 files where the reference to them is not properly set so they don’t get added in the cooking process but rather access them through the computers file path. But i’m not sure how that could be an issue here.

Have you added your levels in the Project Settings Package, really specified that they should be there, maybe if you do it adds the geometry data or something into the build properly or something. I know its a reach but worth a try^^

Just a quick update in case it helps others - I did a full rebuild when packaging and it seems to be working now.