I experience strange behavior on AI Chaos Vehicles In multiplayer.
When playing with a listen server and a client, as long as the server is in render distance to the vehicles, the vehicles will spawn fine.
When playing on a dedicated server, the first vehicle will spawn fine, and the second will get stuck on some collisions (this only happens if a vehicle already spawned at that same location)
The Vehicles inherit from Wheeled Vehicle Pawn and are set up correctly, everything works perfectly as long the server is within culling distance.
I also tested setting them to Always Relevant but had no success.
Maybe someone came across that issue and knows a solution.
I attached a video showing the issue.
I also tested this with the Vehicle Template in P2 and ue5-main source code, both with the same results.
Thanks