AI Chaos Vehicle Physics Issues on Client (Dedicated Server

I experience strange behavior on AI Chaos Vehicles In multiplayer.

When playing with a listen server and a client, as long as the server is in render distance to the vehicles, the vehicles will spawn fine.
When playing on a dedicated server, the first vehicle will spawn fine, and the second will get stuck on some collisions (this only happens if a vehicle already spawned at that same location)

The Vehicles inherit from Wheeled Vehicle Pawn and are set up correctly, everything works perfectly as long the server is within culling distance.
I also tested setting them to Always Relevant but had no success.

Maybe someone came across that issue and knows a solution.
I attached a video showing the issue.

I also tested this with the Vehicle Template in P2 and ue5-main source code, both with the same results.

Thanks

After spending too much time on this the easiest way was to revert back to PhysX on Unreal 5, which has been proven to work without any problems.
I hope they fix Chaos Vehicles AI multiplayer support one day.

Did you find workaround for chaos vehicles because in UE5. 1 there is no physics plugin I suppose. Also this is not only with multiplayer. I am facing this in single player ai cars as well.