Hello,
I have been stugling with that problem for a while.
Say that you have a simple AiMoveTo in the behavior tree and your playable character as a target, acceptance radius 5.
If the player is stationary the Ai can reach the player just fine. But when the player is moving,say backwards, the Ai is retriggering the AiMoveTo with the player’s updated location and as a result the AI can never get in Melee range with the player. Is there any way you can tackle this. I cannot seem to get it to work. Please help