Sorta new here, so here is the quick sum:
- I’m throwing a stone to a location - an actor (who will be invisible in the main game) spawns - AI just needs to move to it
- AI will print Both “Success” and “Fail” constantly until my Patrol route overrides it.
- Tried Simple Ai Move, Ai Move to Location, Move to Location, and Ai Move too - all seem to lead to the same result
- I’m using Ai Move to in other locations of the same Enemy BP- those all work as intended - this is the only one causing issues.