"AI Behavior tree" works fine on the client side in the engine version 4.27.2, but does not work in the latest versions.

I need the behavior of the units to be handled on the side of each player, using “Allow Client Side Navigation” gives this opportunity in the old version 4.27.2, but in version 5.3.2 it does not work, it does not give any errors, but the “Behavior tree” is not executed on the client side.
I tried to submit this issue as a detected error, but there was no response or error registration. I hoped that in version 5.4 this would be fixed, but the problem remained.

Maybe someone knows how to fix it or connect it somewhere?
Thanks!