引擎版本:5.3.2
我们将Agility SDK升级到目前的最新版本之后,同时开启GPU-Based validation,进入任意一个有天空盒的场景之后, 校验层每帧都会报一些关于天光卷积相关的报错,请问类似的问题官方在后续版本是否已经修复?
<br/>
[2025.05.15-17.38.08:815][ 0]LogD3D12RHI: Error: [D3DDebug] GPU-BASED VALIDATION: Dispatch, Incompatible texture barrier layout: Resource: 0x0000024C305AEA20:‘SkyLight.CapturedSkyRenderTarget’, Subresource Index: [8], Descriptor heap index to DescriptorTableStart: [270], Descriptor heap index FromTableStart: [0], Binding Type In Descriptor: SRV, Layout: D3D12_BARRIER_LAYOUT_UNORDERED_ACCESS(0x3), Index of Descriptor Range: 0, Shader Stage: COMPUTE, Root Parameter Index: [0], Dispatch Index: [19], Shader Code: zzz.dxil(99,13-13), Asm Instruction Range: [0x7-0xffffffff], Asm Operand Index: [0], Command List: 0x0000024C2FF178D0:‘FD3D12CommandList (GPU 0)’, Command List Type: D3D12_COMMAND_LIST_TYPE_DIRECT, SRV/UAV/CBV Descriptor Heap: 0x000002094BECEAB0:‘GlobalResourceHeap’, Sampler Descriptor Heap: 0x000002094BECFF40:‘Thread Local - Online Sampler Heap’, Pipeline State: 0x0000024D0B1F4800:‘Unnamed ID3D12PipelineState Object’,
[Image Removed]
[Image Removed]