Agent Breezie from Adventures of Sonic the Hedgehog within ray-tracing shaders

Today I introduce you my own model of Agent Breezie the Hedgehog(robotic) from early 90’s tv cartoon Adventures of Sonic the Hedgehog. I added several pbr materials to make more photorealism adequate to live-action movies and video games visual aesthetics nowadays.

Okay so I fixed her redesign.

That looks really bad, you need to practice more on your modeling skills.

Oh okay. Anyway how can I create pbr texture materials in Unreal Engine/Editor 4 instead of using Blender. Do I need Quixel for this?

Okay thanks.