After upgrading from Unreal 5.4 to Unreal 5.5, my internationalization DialogueWave is not work.

As the title, Unreal Engine 5.4 version I followed the official video https://www.youtube.com/watch?v=V_PMK713GoU successfully create internationalization DialogueWave with the Editor Localization Dash.
But just yesterday, I upgraded the Unreal Engine to 5.5 version, all the internationalization I did in 5.4 no longer works.
I have tried all the operations to delete previous files and duplicate official videos.But it still doesn’t work. Does anyone know how to solve this problem? I looking forward to your reply. Thank you!

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For us the same issue. Gather Text doesn’t do anything anymore. Cleared Binaries, Intermediate and Saved multiple times, reset to a pre-localization git commit, but gather text doesn’t do anything anymore.

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We also urgently hope that the official can solve this problem as soon as possible, because a new version of our game may be released soon. If it causes a bad experience for players from other countries due to localization reasons, I will be very sorry.Of course, if there is a solution to your problem, could you please leave me a message? Thank you.

And Let’s lift this post up to ensure it doesn’t sink to the bottom.Looking forward to the official developer’s response.

Raise the post to prevent it from sinking to the bottom

Raise the post to prevent it from sinking to the bottom. 2

Raise the post to prevent it from sinking to the bottom. 3

I would like to know if there are any official personnel repairing this function? If there are official personnel paying attention to this issue, can you let me know if you are currently handling it? I have been waiting here for too long for the answer.

Raise! Raise! Raise!

Raise.

Raise! Now is version 5.5.3.This issue still exists.

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I was able to solve this by adding

CommandletArguments += TEXT(" -UNATTENDED");

to FLocalizationCommandletProcess::Execute in Engine\Source\Editor\LocalizationCommandletExecution\Private\LocalizationCommandletExecution.cpp

It seems the comandlet is trying to open a message box, but as its running via the UnrealEditor-cmd.exe, that’s not possible.

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Thank you! I’m going to give it a try now!

I added that string to that code but it still not working. (My problem is that Gather text not working - progress window is just window)

Do I need maybe compile the whole engine from the source?

After Upgraded the engine to 5.5,my intermationalization dialoguewave is work.But now it only worked on shipping version or cooked release version.In Editor Preview, it still not working.I think the situation it’s a bug in editor engine. So this issue will still open, also for other people. Thank you for your understanding and i’m wait for your approval. If you can solve this new bug in the future, that would be great.

May be u need recomplied all. Because i recompiled and cooked all files while upgrade the game engine. At last, the problem is solved on release cooked version and shipping version.But editor dialogue preview still not worked.

I found out that the problem only happens with Game Targets (from the previous version and with newly created ones). There is no gather problem with Engine Targets.

I managed to get localization working only after deleting all the source code (C++) and, accordingly, all the plugins (since they need dependencies). It remains only to wait for Epic to do something about this in future engine updates.

UE-5.6.0 now can gather text for first time successfully, if i clicked the gather text button second times, it still got stuck, needs to end task unreal editor to fix it.

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Recently upgraded my source build to 5.5.4 and ran into this issue; adding the -UNATTENDED line right after the initial value is set (-config=filename) helped, thank you for posting this solution!