After updating my Unreal Engine project from 5.1.0 to 5.3.1, I have noticed that actors in my level are flickering at specific spots. The level is a large one that I created in 5.1.0.
I have tried a few different solutions to fix this issue, including:
- Enabling and disabling Nanite
- Hiding landscape proxies
Hiding landscape proxies seems to work in the area where the proxy is hidden, but it is not a viable solution for the entire level.
Has anyone else experienced this issue? If so, have you found a solution?
Thank you in advance for your help.