After UE5 packaging, using ServerTravel cannot jump to the scene

When I use this method, it is normal to use it in the editor and in the standalone process game. When I package it into a Windows project and run it, I find that it cannot jump to the scene properly and remains stuck in the first scene. I use the same code to find a normal jump in Underground 4.27,

I have the same problem like urs, and may be u can try:

  1. add map paths to packing settings
  2. use FString
	if (World)
	{
		World->ServerTravel(FString("/Game/ThirdPerson/Maps/Lobby?listen"));
	}

Hi there @2729242594, hope you’re well!

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