After UE 5 update this morning all Nanite meshes are now only using fallback mesh. This is on all projects, even blank new ones. Help?

Hi there, I have the same issue. I’ve tried everything, DirectX 12 is enabled, Windows updated. When I turn on Nanite, the object turns into a low poly version and the Nanite visualization doesn’t work, my screen gets a little darker when I activate it. I’ve been trying to resolve this for more than 4 days now, so frustrating… Any help will be deeply appreciated!

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