After turning on hardware ray tracing, the material on some static meshes is not rendered.

After turning on hardware ray tracing, the material on some static meshes is not rendered.


In particular, the meshes made of glass materials were expressed as gray blocks.

Hi there @JuneHyeokKim, hope you’re well!

This topic has been moved from International to Rendering.

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Thanks and happy developing!

If you have a post process volume in your scene, I would start by checking the translucency and reflections settings. There should be an option to switch between raster and raytraced.