After the update, NPCSpawner does not consider the BP mesh size.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Character

Summary

I placed a custom blueprint registered in NPCSpawner and it was the same correct scale as the character that was generated before the update. So there may be a problem with the scale at the time it is generated in NPCSpawner.
I added a SkeletalMesh component to BP and set the mesh scale to 6x.
However, the spawned mesh appears to be of an unscaled size.

Steps to Reproduce

Generate a character mesh in BP and place it on the level.
Register BPs in NPSSpawner and generate them at the start of the game.

Expected Result

I would like the scale of the mesh generated by NPCSpawner to be equal to the character mesh of the BP on the level.

Observed Result

Scales set in the BP hierarchy are not taken into account

Platform(s)

windows10

As a temporary workaround, we set the components to equal size and changed the mesh and animation scales of the assets we were using and the physical assets.