Im trying to setup networking using EOS ( Epic online services) for multi player peer 2 peer game.
After uploading through transporter my build goes successfully through transporter but then I get an email after it uploads and it gets rejected stating that my project contains bitcode. however I disabled bitcode In my project settings and also verified is disabled via my DefaultEngine.ini.
Im developing on Mac book pro for IOS platform using unreal engine version 5.1.1. This issue also occurs in 5.2 preview.
ITMS-90482: Invalid Executable - The executable ‘ReadyPlayer.app/Frameworks/EOSSDK.framework/EOSSDK’ contains bitcode.
here is the message I get regarding bitcode
Anybody else got this message.
ITMS-90482: Invalid Executable - The executable
‘YouAppName".Frameworks/EOSSDK.framework/EOSSDK](http://readyplayer.app/Frameworks/EOSSDK.framework/EOSSDK)’ contains bitcode.