After moveto succeeds, moveto again makes character to decelerate

Problem: After AI moveto succeeds i want to moveto again IMMEDIATELY. This makes character to decelerate, stop for a moment and then go to new location.
I want him to move to one location, and when its done, move to another location without stopping.

Question: Is there a way to do this in blueprints or behavior tree (for now i don’t want to do c++, just creating prototype).

End product:

  1. AI picks one point in front of him (where his “eyes” see) and go to that location (AI should never know how map looks or know his end destination point)
  2. after that’s done repeat step 1
  3. (And of course there would be logic checker running in parallel.)