After migrating scene from 4.25 to 4.26, rendered frames are black

My scene renders fine in 4.25 using Movie Render Queue. Same exact thing in 4.26 outputs black frames. I then get these errors:

A section (/Game/Cinematics/Sequences/SisterTakesSwordSmacked.SisterTakesSwordSmacked:MovieScene_0.MovieSceneSkeletalAnimationTrack_2.MovieSceneSkeletalAnimationSection_2) starts on or before the camera cut begins but after temporal and handle samples begin. Evaluation in this area may fail unexpectedly.

Not all frames were fully submitted by the time rendering was torn down! Frames will be missing from output!

Any help on fixing this would be great. I want to be able to use 4.26!!!

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Getting this exact same error on my end. :’(

And it just goes opens one window after another, despite it only being called once at the start. I am so confused. Anyone plz help!

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Yo I actually figured it out, make sure your render output settings have the bare minimum render pass and output settings. A good way to do this without setting them one by one manually with the FindorAddSettingByClass node is to just have the AllowcateNewJob node point to a MoviePipelineMasterConfig public variable.

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Thanks! I will try this out. If I can figure out how you implemented this…

Thank you very much! :yum:

Thank you for sharing.