After crash, assets only show in UEFN but not live edit

Summary

I was building, then I crashed and now staircases and some architecture is only showing in UEFN but not in live edit. I am fully synced (green symbol). Logs sent to JJ

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Stability

Steps to Reproduce

N/A but check logs on a possible cause

Expected Result

live edit is synced with uefn and all assets are the same

Observed Result

uefn shows assets that are invisible in uefn (and player does not jitter when standing on them, they are fully gone)

Platform(s)

pc

ok so I found the solution to this. We have assets inside data layers, but once copied they show in live edit. Once you push changes, if that data layer is set to be initially unloaded, they hide. And since some assets are DL and some were new, I was confused. Means I am not blocked by this, and its by design (not an issue)