After binding groom disapears

Guys if you did all that folks are suggesting on the Internet and it’s still not working - ensure that groom asset and skeletal mesh line up correctly in terms of scale and location, before you even create the binding. I was importing my groom from Houdini and the rotation and scale were messed up. It doesn’t help if you fix it in UE, it’s important to reimport it with rotation and scale already correct.