After baking in game mode, textures are displayed incorrectly

after baking in game mode, textures are displayed incorrectly.
at the same time, the textures are displayed correctly in the viewport.

unreal 5.3.1, virtual textures, GPU lightmass.

I think I figured it out. perhaps this is due to the overlap of light scenarios.
but this is not accurate)

PS no. it’s because of something else. as if something is not loaded immediately, if you run the game several times, then at some time the textures will be normal

PPS the problem remains. restarting the game doesn’t help

PPPS a new portion of the solution. need “build reflection capture” )