I don’t remember mentioning that I had no plans for putting AL1 maps out individually. In case such thing was said you might have heard it from other colleague. If such a thing was said by someone from our side, that saying is probably 1 year old now. Can’t we make new plans for a package after it has serves us and you for a year? AL1 came out September 2015. It has given us the reasonable revenue it had to give (like with every package out there) and it makes sense to us to put out the maps individually now at 1/5 of the base package price, which after subtracting Epic’s 30% is virtually no money for us to count on. It’s literally about $13.99 per sale here and there. Whether $13.99 per sale is good or not is relative to the time you’ve put into developing the content you’re selling. With landscapes it’s not like a prop package that can be wrapped up in a week. AL1 has taken months and it’s still half way there, and AL2 has taken 2 months so far. It certainly doesn’t take that long for everybody. But I prefer to nail every little detail as much as I can and deliver my clients AAA work. You might want to consider that as well.
I’m not sure if you own AL1. But seems like you aren’t aware of the deal we gave to people. Those who purchased the base package at full price with 5 landscapes now have access to 14 landscapes. 4 More landscapes are coming out with the next update. At which point, there’ll still be about 10-12 more landscapes left to come. People who purchase an individual map today and don’t own the base package are not receiving these free updates. So with that much free content which has never happened with any package out there I don’t believe anybody regrets their purchase of the base package.
If someone wants one material out of the whole package? no it’s not worth it for them and certainly isn’t what we’re offering either. What you said applies to every package out there. What if I want just a fence from the whole Industrial Props package someone else has to put out? asking them to sell every item individually results in people picking up that one item for like $5 and move on which is essentially the creator burning himself. If we put out AL2 maps individually at the price you expect to see on an individual map, that just means we’ve burned down the hours of work we’ve put into this so far. Just as I explained up there.
I don’t see the price suffering from anything. Compare it with our previous package which has 14 landscapes and counting and costs $99.99 which is cheaper than some other landscape packages available on the market offering much less content. Each AL2 map is 4 times bigger than a typical AL1 map. They have much more work done on them and as a result having the cost set around 100-150 doesn’t sound like suffering from any issue. There are already landscape packages over $140 out there.
About the rocks, they are complementary assets. All are original work except 3 of the dark ones which are scanned lava rocks from Kite Demo, re-textured here to help demonstrating the lava landscape which is not a line we’ve crossed. As the marketplace team says you’re allowed to use a small amount of content from Epic’s content in your package as long as it’s not the main selling point of your package. Otherwise they wouldn’t have released other packages from other artists while covered in Kite Demo grass and flowers. But if I’m wrong, then I’ll be happy to hear that from Epic as well as seeing the other packages on the marketplace taken down.
A typical rock package on the marketplace costs ~$30. And the grass package we’ve added to this package as a bonus costs $30 by itself as well. You would have been seeing a price range of like $160-$220 if we were charging for any of that. With AL1 we’ve already proved that we do give content out for free to support our clients.
I wouldn’t name anyone or any package here because I don’t like to be named elsewhere either. But you can go on the marketplace, search the keyword *Landscape *, find the ones that offer 8x8k landscapes which is the same size as ours and do a comparison between the price, features, amount of content and quality.
I wouldn’t use the word “Force” there. As I mentioned earlier, it’s not the creator’s fault if they put out an industrial package consisting of 50 pieces and then someone wants 1-2 pieces of it and that’s all. I agree there might be some people (minority) out there who want only a small piece of the whole cake but that’s not how they sell the wedding cakes is it? If they purchase the package to have a small piece of it, it’s their “Choice” and they’re fully aware of it. And the rest isn’t absolutely useless content anyway.
Btw this is the only landscape package that’s setup using world composition so anybody who doesn’t want the entire 64 Square Kilometers loaded into the memory all the time and wants to save performance can easily setup tile streaming distance and generate an LOD per tile with almost 4-5 clicks.
And also, not making a promise but we’d like to do free updates for this package when we can as well. Like we’re doing with the other one.