Hi all. Im confused. No progress in my issue.
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How can i disable affect navigation on my pawn in realtime? I need to disable it becouse my pawn always stucks in his own affect navigation radius when moving.
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And why doesn’t the NavModifierComponent update its location like said here:
https://answers.unrealengine.com/questions/189943/set-navmodifier-mobility-in-blueprint.html
or how can i move it?