Advise from PCVR UE5 Devs using Quest 2 / 3

I’ve been developing a UE5.1 VR game using a Vive Pro and a Rift S for my own testing and development purposes.

I’ve aggressively profiled the game and render thread to where the game is fairly consistently well under 11ms throughout a normal play through, with very few occurrences of stutter on my system.

The issue I’m having is that most of my users are using a Quest 2 / 3 with AirLink, Virtual Desktop or Steam Link, and I get reports from many of them of lower frame rates and stutter fairly consistently (and they usually say other games run fine).

As I don’t have a Quest I have no way of troubleshooting this myself, but my assumption is that it’s setting on the Meta client side.

Any advice if it’s something on the Meta client side or a setting I need to change in my build?

(My specs are - UE5.1.1, OpenXR, Intel 9900k & 2080ti)

Thanks!