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Advice for large ground plane please.

Hey Guys

If I make a normal ground plane then scale it up x10 for eg, when I drop the material on, the material is now too big for what I want. Do I need to make smaller planes and duplicate please or can I change settings in the material blueprint for eg like texture coordinate so it matches the large ground plane?

Sorry I am very new to UE4 and thank you for any help

In your material plug a TextureCoordinate node into the UV input of your texture node, in the TextureCoordinate node you can set the UV tiling of the texture so that it’s repeated.

thanks so much :slight_smile: