Advanced Social System

Greetings, I«ve a question related with the Advanced Social System… We want to use it on a single player game with bots. I guess that each pawn should have a component.
Can we tweak the blueprints to suit the purpose ?.. I mean, instead of real people answering we want that bots answer automatically. Is there any way to detect if there is any interaction from the bots blueprint (through the component) ?
Finally, how many entries can be stored into the chat box for further consultation ?