Advanced Social System

Running a TPS and i had the camera locked to the mouse. After migration was done, now i have to hold right mouse click to move the players camera around. I tried to find whats causing this, and, i narrowed it down to the player controller, but, i cant find what in there to unhook or disable to gain my mouse back the way i had it.

Essentially, i would love to have it locked up so the mouse always moves around the camera/player rot. Pressing “/” or “enter” would then show mouse and also activate the curser in the chat window … pretty much same functionality as default, minus the right-click to move camera.

so How Do i Set it to use Steam Name i can get it so it shows Steam Name on the Hud for them self but in chat and everything els it wants to use the DataTable.

Anyone able to get this and Custom Character Designer merged having issues.

Hello, i have a Problem i use SocialGameMode,- Controller Everything except the Character blueprint… but i cant see the hud/Chat… what do i Need todo? Migrated the Folder so no data is missing

Hi,
Anyone know how to implement a database in this project template?
Any tutorial pls?

Ok…change inicial populate from start I can handle but, have a little concern about new data like character created later that the server alright start…Exist any party of code that update the array of player’s data on GameState???

Has anyone successfully merged the ARPGIS with this ? Encountering some difficulties doing so using the tutorial for merging into your project, and cant reach the developer for a pre-merged copy.

The biggest flaw with this is the inability to add players when they join the server. it’s limited to the data table.

I have seen 10 positive points for that user comment which asks for help integrating Advanced Social System to MSGT or any other project based on MSGT.
Have been asking to the author via email with no success.
Can someone help with this?
I have tried everything and nothing made it work.

Finally after too many days I got it working in my MSGT.
Could someone help me how to modify it to use SteamName, SteamID and Steam Avatar, adding the last one and merging SteamName with Social Name and SteamID with SocialID?
Need help with this please.

How can i can delete this Rclick mode i didnt need that but the mouse input is only work if i press some mouse button i didnt want that !
and i delete all of the mechanism for right click -.- it didnt work

The “R key” is setup on the SocialPlayerController (or your custom controller).

i want to add more towns but when i use General Chanel ID 2 it dus not set it in the Debug Menu.

I’ve installed this via 4.22 and 4.24 and neither project will actually open. I have larger projects in both engine versions that open without fail. I have yet to be able to get this to ever load, allowing up to an hour for 4.22 to open and it never does. 4.22 hangs up at 39 and 4.24 hangs up at 45. Is this actually compatible?

So I have been trying to get this to work as well in 4.24 or 4.25(only ones I have atm) and get hung up on 45% as well.

Here is what I did to get around that,

  1. I created a 3rd person 4.24 project.
  2. In the Epic Launcher, I created an AdvancedSocialSystem project, in the Create project window, I chose 4.22 for the engine version.
  3. I opened the 4.22 project in my drive, went to Content, Copied the AdvancedSocialSystem folder, and then pasted in the Content Folder of my 4.24 project.
  4. Opened the 4.24 project and confirmed that the BPs were accessible. They are.

So now, I am able to migrate the AdvancedSocialSystem content over to my 4.24 project.

I hope this can help anyone trying to use this now.

Hi,

I made it possible to write in a name on the screen, press enter and save it to the variable Social Name. But It doesn’t change my name, do I have to pass it to another string variable ? If so, which one?

How do i change the say distance?

Greetings, I«ve a question related with the Advanced Social System… We want to use it on a single player game with bots. I guess that each pawn should have a component.
Can we tweak the blueprints to suit the purpose ?.. I mean, instead of real people answering we want that bots answer automatically. Is there any way to detect if there is any interaction from the bots blueprint (through the component) ?
Finally, how many entries can be stored into the chat box for further consultation ?

Hello, tell me if this system works for a dedicated server?