Every time I use the update session node and change the max players the current players also change and I donât know why
Ex. 1 player connected with 2 max players set updated to have 3 max players will return 2 current players even though no one additional players connected
how do you increase both max players and available slots at the same time?
I only see update session having the ability to public and private connections, I assumed this changes the max player limit
Sorry i meant available slots was from that, was responding pretty early in the day. I donât know why their player counts are reporting incorrectly from the steam subsystem.
Hi, I am currently getting a â0xc06d007eâ fatal error when I launch a a packaged build, this is on a brand new third person template project, I have added at least one c++ class as well.
Epic isnât outputting the steam dll to the packaged exe directory anymore. Its also one of the reasons I had to stop having the advanced steam sessions module depend on the steam subsystem in 5.3. For now find the steam dll in the output folders and place it next to the exe. Iâm hoping 5.4 fixes the problem, if it doesnât iâm going to have to change how the steam notifications subsystem works or start loading the dll manually.
Hey guys, can someone help me please. I am having a server crash on seamless travel, seems related to Advanced Sessions VOIP and traveling, but I cant figure out what is happening.
Advanced sessions doesnât handle VOIP with an audio component itself, that is in the voice engine that the specific subsystem you are using uses. AS just gives you more BP nodes to interface with the subsystem for VOIP.
You arenât manually unregistering talkers are you? You shouldnât need to do any of that as the voice engine itself will do so.
Well, I was not but changed to unregister all before server travel, but nothing changed. I was destroying one of the pawn (the server one) but now i am just hiding it and indeed is more stable now. Gonna keep testing it.
Hey, @mordentral! Iâm using UE 5.3.2 and when I paste plugin in folder, then my editor crashing and not opening now. I tried to change plugin version in Notepad++ and this isnât working. What I gonna to do?
The version name is meaningless, its just there to show the minimum engine version it supports, the plugin hasnât received relevant changes since 5.1 and is compatible up to 5.3 which is why it still says that.
Not sure what you have as a crash but you can try disabling the advanced steam sessions in your .uproject. In 5.3 I had to remove it forcing the steam subsystem active as that was crashing as the steam subsystem module isnât correctly writing out its dllâs anymore.
The steam subsystem has to be active for the advanced steam sessions to run now.
No, I donât compile binaries for preview builds as preview builds arenât technically usable. Anyone using a preview should be capable of compiling it themselves or they shouldnât be using a preview.
I will note that I added the steam subsystem activation back in and it appears to be working correctly.
Which is fine, normally i want this to work.
However, is it possible for a player who has a specific bool set to true, to bypass this limit and find this lobby and join even if max players are in?
So far ive tried to remove the is playing filter but the lobby still isnt coming up for a dev, so i assume its because of the max player limit the host set
That is kind of the point of the num private connections variable they have. But you can manage it off of a custom session property as well and just hide it on the lobby list from normal users.